| sve_1991_ | that i can actually make a World Record attempt right now |
| yarnfang | Lol, so the bug was that if you use a completed save file and then restart it wouldn't update the values for those things blocking you? xD |
| yarnfang | Yeah, IMO banned lol |
| yarnfang | Because not done from a fresh save. |
| NoTeefy | @yarnfang well we are not sure if it happens with a legit savefile of a completed run |
| NoTeefy | @yarnfang the problem was that we all used a savefile to test things around before we started our runs in which Martyste experimented around by changing some values |
| NoTeefy | Which actually made that bug occur. I'm in the process of proving that it only happens from manipulated savefiles. Shouldn't be a problem with untouched ones - even if you completed everything |
| NoTeefy | But what I can already tell: If you wanna be on the safe side: Always delete your profile.ob in .../_save before you start a run |
| yarnfang | Bit of a hassle doing that for every run but makes sense |
| yarnfang | Then again, you could make a program to do it for you pretty easily. |
| yarnfang | A small Batchfile :) |
| NoTeefy | or we could just tell the devs 😉 |
| NoTeefy | But yeah, we'll wait till I can confirm it |
| yarnfang | :) |
| NoTeefy | I did a run this evening to make sure that I save all the relevant save files of every stage in the game |
| NoTeefy | The run actually went perfect, would have been a legit sub 2 hours run if I would have recorded it. Every freaking jump/skip worked on the first try |
| NoTeefy | Unlucky but all for the research 😄 |
| NoTeefy | I'm going to analyze that differences now and I should be able to tell if it occurs when using a "proper" completed savefile |
| NoTeefy | if that's the case we need to write a little script - not sure how the consoles would deal with that or if the bug even exists on them |
| NoTeefy | otherwise we're fine and we should just make sure not to use corrupted savefiles before we do actual runs |