| NoTeefy | wait... couldn‘t you skip all cutscenes? Like literally all of them? |
| NoTeefy | just keep the a button pressed |
| Martyste Tendertail | That's the slower approach |
| Martyste Tendertail | It's better to skip with the pause menu. |
| Martyste Tendertail | But some scenes from the Labyrinth are unskippable |
| Noxus94 | yeah, skipping with the menu is faster |
| Martyste Tendertail | Honestly, I'm glad that even with all the cutscene cuts and going straight to objectives, we still have quite a time to spend in this game |
| Noxus94 | well, Marty, I'm not surprised. Because the game is literally mostly walking from one camp to another |
| Martyste Tendertail | But now I'm reaaaally scared to try to backup again my saves, I don't want this game to troll me again |
| Martyste Tendertail | At least Crete and Rome has us slowing down a bit to properly execute our platforming. That gave me OG Underground flashbacks. |
| Noxus94 | Crete and Rome were awesome, yeah |
| Noxus94 | Crete was way too short, but still awesome |
| Martyste Tendertail | Also it's great to get helmet rewards after camps, so even in a rush we can take a pit stop at the shop :3 |
| Noxus94 | (except for the all-seing Roman sneeking minigame) |
| Martyste Tendertail | It's Thulé who's too short imo |
| Noxus94 | that one as well, yeah |
| Martyste Tendertail | 10 minutes only in speedrun! Even glitchless that'd be 13 |
| Martyste Tendertail | The stealth section can be cheesed through |
| Noxus94 | it's just the way to the village where we can ignore everything except one fight and the way back which is again just walking and one fight |
| Martyste Tendertail | I would rush along the water's border, and only have to dogde one group of 4 |