Asterix Gaming Guild Logo General XXL XXL 2 Olympic Games XXL Speedrun XXL Romaster Speedrun XXL 2 Speedrun XXL 2 Remaster Speedrun XXL 3 Speedrun Olympic Games Speedrun Retro Other Astérix Games Other Games Modding Media Videos Streams Creative Shack Spoofy Goofs VC-Text Village Gates Introductions UXXL Downloads Wiki Bot Spam Feedback Announcements Patches Tools Resources Caesar's challenge Help Noxus94 SPQR Mr. Rubinstein

#modding

Page: << <  398 / 511  >  >>
TimeUserText
Herr EpsilonToday I learned what RLE and Lempel-Ziv is.
AdrienTD:VitrioThinks:
PegPeregoGauchoIs the rom itself compressed or only specific parts?
AdrienTDOnly some graphical stuff
AdrienTDThe sound for example is totally uncompressed (8-bit signed PCM)
AdrienTDAlso the background for the merchant screen is uncompressed as well
AdrienTDAnd obviously the code is not compressed as well
PegPeregoGauchowould be interesting to be able to edit the fights :PauseChamp: i wonder if there is a limit like in XXL or if you can have any amount of enemies
PegPeregoGauchobut i guess that is a long time from now
AdrienTDNot sure, but there might be a limit of the number of types of Romans that can appear at the same time.
AdrienTDBecause once a Roman appear on screen, some colors in the palette will be allocated for that type of Roman
AdrienTDand I believe there is a max of 3 subpalettes for romans
AdrienTDso if you put a fourth type of Roman with different palette, it might get wrong colors
PegPeregoGauchokawaii romans :Pooga:
AdrienTD:BallUWU:
AdrienTDGaul textures :pogelix:
AdrienTDAll textures of 3d models are inside a single 8bpp 256*656 image.
AdrienTDWhich takes 167.9 kB of RAM, which is more than half of the GBA's main RAM!
Mr.Rubinshteinwait your editor now supports GBA?
Mr.Rubinshtein:aPES_Shake: