| Herr Epsilon | Today I learned what RLE and Lempel-Ziv is. |
| AdrienTD | |
| PegPeregoGaucho | Is the rom itself compressed or only specific parts? |
| AdrienTD | Only some graphical stuff |
| AdrienTD | The sound for example is totally uncompressed (8-bit signed PCM) |
| AdrienTD | Also the background for the merchant screen is uncompressed as well |
| AdrienTD | And obviously the code is not compressed as well |
| PegPeregoGaucho | would be interesting to be able to edit the fights
i wonder if there is a limit like in XXL or if you can have any amount of enemies |
| PegPeregoGaucho | but i guess that is a long time from now |
| AdrienTD | Not sure, but there might be a limit of the number of types of Romans that can appear at the same time. |
| AdrienTD | Because once a Roman appear on screen, some colors in the palette will be allocated for that type of Roman |
| AdrienTD | and I believe there is a max of 3 subpalettes for romans |
| AdrienTD | so if you put a fourth type of Roman with different palette, it might get wrong colors |
| PegPeregoGaucho | kawaii romans |
| AdrienTD | |
| AdrienTD | Gaul textures |
| AdrienTD | All textures of 3d models are inside a single 8bpp 256*656 image. |
| AdrienTD | Which takes 167.9 kB of RAM, which is more than half of the GBA's main RAM! |
| Mr.Rubinshtein | wait your editor now supports GBA? |
| Mr.Rubinshtein | |