| Mr.Rubinshtein | is it possible to enhance the graphics? |
| Mr.Rubinshtein | |
| Mr.Rubinshtein | specifically rendering |
| PegPeregoGaucho | are transparent pixels blue or did you choose that color? |
| AdrienTD | The blue is index 0 in the palette, which I think is considered as transparent when being rendered (it happens that the index 0 is set to blue in the palette, but this is probably ignored by the game) |
| AdrienTD | I'm not sure, maybe, but if the GBA would be able to handle it... |
| Mr.Rubinshtein | well consider that its going to be emulated |
| Mr.Rubinshtein | on pc |
| Mr.Rubinshtein | so i guess there would be endless possibilities? |
| AdrienTD | Yes |
| AdrienTD | We can also remake XXL GBA on Unreal 5 with ultra-realistic raytracing, this is also possible |
| Mr.Rubinshtein | |
| Mr.Rubinshtein | i meant like with the tool you are making |
| Mr.Rubinshtein | enhance the rendering and quality |
| AdrienTD | Because it's a GBA game, there will be some limits, emulated or not |
| AdrienTD | What is possible is to increase the size of the ROM: XXL GBA is only 8 MB, and the GBA supports cartridges with 32 MB of data without the need of bank switching |
| Mr.Rubinshtein | oh nice |
| Mr.Rubinshtein | which means that you can increase the rom up to 32 mb |
| Mr.Rubinshtein | and well that means that there will be room for enhancing graphics |
| Mr.Rubinshtein | sadly as i understood its impossible to go beyond 32 mb right? |