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#modding

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AdrienTDit will be possible to easily add three times new levels, textures without erasing the original ones
AdrienTDIt is possible to go even beyond 32 MB, but then you would have to implement bank switching
Mr.Rubinshteinoh i see
Mr.Rubinshteinand i am guessing its pain in the ass to add bank switching
Mr.Rubinshtein:PES_HmmSpecs:
AdrienTDBecause the ROM is mapped to the GBA's memory in the address 0x08000000 to 0x09FFFFFF, meaning the GBA can only see 32 MB from the cartridge at the same time
Mr.Rubinshteinah i see
AdrienTDyou would have to add new code that didn't exist to handle bank switching, yeah
Mr.Rubinshteinunderstandable
Mr.Rubinshteinwell i am really curious how far can you go with GBA modding tho
Mr.Rubinshtein:HmmChamp:
AdrienTDI mean, even with 32 MB, that's 3 times more the original, which basically means 3 times new levels can be added
Mr.Rubinshteinbut what about like texture quality increasing?
Mr.Rubinshteinthat thing would eat up space quick
Mr.Rubinshteinbut ye if we are talking about pure implementation of new levels just like that then yea thats cool
Mr.Rubinshteinbut textures eat lot of space
AdrienTDI'm not sure if increasing texture size makes a lot of sense, especially on the GBA's 240x160 LCD screen
AdrienTDAlso I will have to look at the code if it supports greater texture sizes at all, otherwise it would have to be modified, and that can be complicated
Mr.Rubinshteindont forget i am talking about emulation on PC
Mr.Rubinshteinwhich means minimum 1600x900 resolution