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#modding

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TimeUserText
Mr.Rubinshteinnot the GBA handheld itself
Mr.Rubinshteinmy all questions are referred to PC emulation modding
AdrienTDYeah, but that means I would also have to modify the emulator itself to let the game draw a bigger screen
AdrienTDAnd maybe also the emulated GBA's hardware specs to allow that
Mr.Rubinshteinahhh
Mr.Rubinshteini see
Mr.Rubinshteinjeez why is everything so complicated
Mr.Rubinshtein:sadGuy:
Mr.Rubinshteineven small retarded game like GBA requires a tons of work to make it go beyond its limits for modding
Mr.Rubinshtein:peepoMadrage:
AdrienTDMaybe something I think of is doing a entire decomp of XXL GBA, like how it was done with Super Mario 64 and people started to port it natively to PC and made impressive additions such as raytracing graphics :pogelix:
Mr.Rubinshtein:pogelix:
Mr.Rubinshteingo Adrien go make Asterix series great again
Mr.Rubinshtein:peepoReallyHappy:
AdrienTDThat will probably take a lot of time, but at the same time I wonder if doing a decomp of XXL GBA could be much easier than SM64
AdrienTDThe game uses simple C/ASM code, no object orientated programming
AdrienTDand the GBA hardware is actually very simple
AdrienTD2d graphics, 8bit audio, ...
Mr.Rubinshtein:Pooga:
AdrienTD:pogelix: