| Mr.Rubinshtein | not the GBA handheld itself |
| Mr.Rubinshtein | my all questions are referred to PC emulation modding |
| AdrienTD | Yeah, but that means I would also have to modify the emulator itself to let the game draw a bigger screen |
| AdrienTD | And maybe also the emulated GBA's hardware specs to allow that |
| Mr.Rubinshtein | ahhh |
| Mr.Rubinshtein | i see |
| Mr.Rubinshtein | jeez why is everything so complicated |
| Mr.Rubinshtein | |
| Mr.Rubinshtein | even small retarded game like GBA requires a tons of work to make it go beyond its limits for modding |
| Mr.Rubinshtein | |
| AdrienTD | Maybe something I think of is doing a entire decomp of XXL GBA, like how it was done with Super Mario 64 and people started to port it natively to PC and made impressive additions such as raytracing graphics |
| Mr.Rubinshtein | |
| Mr.Rubinshtein | go Adrien go make Asterix series great again |
| Mr.Rubinshtein | |
| AdrienTD | That will probably take a lot of time, but at the same time I wonder if doing a decomp of XXL GBA could be much easier than SM64 |
| AdrienTD | The game uses simple C/ASM code, no object orientated programming |
| AdrienTD | and the GBA hardware is actually very simple |
| AdrienTD | 2d graphics, 8bit audio, ... |
| Mr.Rubinshtein | |
| AdrienTD | |