| AdrienTD | Trade offer Accepted |
| Mr.Rubinshtein | 🤝 |
| Mr.Rubinshtein | |
| AdrienTD | I only started to look at XXL GBA's code under Ghidra 1 week ago, and I already found a lot of stuff |
| AdrienTD | addresses of variables such as helmet count, health, Asterix position, camera rotation, has torch boolean, number of laurels, ... |
| AdrienTD | also not sure if that was already found, but there is a cheat code |
| AdrienTD | which lets you have unlimited potion, and also get a 100% save |
| Mr.Rubinshtein | i mean technically isnt GBA like 10x times easier then for example XXL |
| Mr.Rubinshtein | it should be like extremely simple |
| Mr.Rubinshtein | the game feels like a unity project |
| Mr.Rubinshtein | very low quality one actually |
| Mr.Rubinshtein | |
| AdrienTD | In some ways, the game is basically just one programmer who did a demo to flex his skills in programming 3D on a limited hardware |
| Mr.Rubinshtein | |
| Mr.Rubinshtein | lol |
| Mr.Rubinshtein | i wonder how much can you like change the code if you really want to |
| Mr.Rubinshtein | like you know adding new enemies |
| Mr.Rubinshtein | and such |
| Mr.Rubinshtein | basically editing GBA on a programming level easily |
| Mr.Rubinshtein | like if you need a new enemy you just open visual studio write stuff and its there |