| rubinho146 | So that maybe you have to find |
| rubinho146 | But this is some good shit |
| AdrienTD | |
| Martyste Tendertail | Basically anything that has reflective material is separated from regular model, but usually comes right before it, because since models seem to be sorted by texture, they simply come along together if they use the same texture. |
| AdrienTD | |
| AdrienTD | The village in Blender |
| rubinho146 | Heck nice! |
| rubinho146 | Will need to work on those textures after all the characters are done |
| Martyste Tendertail | You've catched up with Pyramiden's work! |
| Martyste Tendertail | Had fun with the text real quick. |
| Failentin | 😂 |
| Martyste Tendertail | "Rome was to be bigger! unfortunately, the developers didn't have enough time ahead to finish it..." |
| Martyste Tendertail | You know what? I think I'd love to edit the introduction text for speedruns just to have some fun |
| Martyste Tendertail | Instead of the usual "ideafix" |
| Martyste Tendertail | Something like "Let's get Cesar's bottom in under 80 minutes" |
| Martyste Tendertail | It would have no effect on the run at all... |
| rubinho146 | Dude |
| rubinho146 | Would be awesome to create an expansion pack and add custom maps |
| rubinho146 | By taking inspiration from the books |
| Deleted User | Marty can you send me the code for custom text |